![]() You can build different kinds of boats to sail on from tiny ones to bigger ones. The sailing is the last thing in the gameplay that I need to talk about and it’s what I enjoyed the most about this game. More crafting recipes, animals, and resources appear as you progress though so it never felt like I was doing the same thing over and over which was good. Once you do you’ll earn a new upgrade and get a bit more of the story before you move onto the next chapter and do it again. While not hunting for food or resources the other goal of the game in each chapter is to sail between islands and climb three towers to activate them. It’s kind of mindless other than that as you just shoot or hack away at them when you get an opening. You can lock on to them to make your attacks more effective and dodge out of the way to avoid their attacks. The combat in the game isn’t the best but it’s functional as you can attack the creatures with either melee or long-range attacks. There are also things like berries and such that you can find in the world as well. Meat can be gained from hunting animals and cooked for better effectiveness. What will cause it to drain consistently though is when your hunger sets in so making sure to hunt creatures and search out food is something you need to keep on top of. The stamina meter will drain when you dodge enemy attacks, swim, or run but it will fill back up afterwards. ![]() For instance, you have to always keep an eye on your health and stamina meters to keep yourself going. Now while I chose not to play on the mode where I lose my progress if I die there are still survival mechanics at play here. The game does a good job of explaining a lot of the basics of the game via their tutorials so I never felt lost on what I needed to do. When you start off in the game you have little more than a knife to your name so you’ll have to hunt for food and search for resources. For those who do enjoy that in their games you can absolutely play it that way if you choose. This is great for players like me who just want to enjoy this game without all that tedious loss of progress stuff. You can change difficulties to make it so that when you die you don’t lose everything. While I went into Windbound worried about the survival mechanics I was happy to find upon playing it that it has an option to not have to deal with them as much. Despite the lack of voice-acting the game does a good job of conveying what’s going on much like something like Journey. What story Windbound has is told entirely through cutscenes that feature no talking at all. You must help her survive and try to find a way back to her tribe. When she comes to, she finds herself washed up on an island. At the start of the game Kara and her tribe are sailing on the seas but an attack from a sea creature causes Kara to be separated from them. Windbound is a third-person survival game where you play as a girl named Kara. To my surprise I didn’t too much mind them in this thanks to some options the game presents you with. Yet it also has something I’m not very fond of in games I play and that’s survival mechanics. Another reason is because you get to sail around on the sea which I usually enjoy in any game that gives me the freedom to do this. The art style is one of them as it immediately reminds me of games like The Legend of Zelda: Breath of the Wild and Wind Waker. Windbound from publisher Deep Silver and developer 5 Lives Studios has been on my radar for some time for several reasons.
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