It’s not as explorable as one big open world but it still packs in a large portion of flexible quests and conflicts within its series of smaller ones. And considering that new RPGs from either of those influential developers are still years away, this game couldn’t have been timed any better. With The Outer Worlds, Obsidian has found its own path in the space between Bethesda and BioWare, and it’s a great one. And of course, then you have to decide what to do when you discover what really happened and the secret Halcyon Helen was killed to protect, and you’re given some justification to go either way. Sure, no matter who you accuse, the final confrontation is effectively the same, but it feels great to be given the chance to make a call and then find out if you’re right or wrong about it, which is a lot more than Peril on Gorgon did. It feels great to make a call and then find out if you’re right or wrong about it.As far as I can tell there isn’t a significant effect on the story based on your roleplaying dialogue choices, but there are a couple of big decisions to make once you close in on a suspect: for one, you get to actually guess at who killed the actor, which is a refreshing breath of fresh air when so many detective games are on rails. Depending on how thorough you are, that can be over 10 hours – which is not bad at all for an expansion to a 25-hour RPG. It’s a bona fide murder mystery, and there’s a lot of dialogue here since so much of the sleuthing is climbing every branch of their conversation trees, and between that and reading emails on terminals, going through every detail for evidence it can take a while. The crime boss, the jilted lover, the weird self-help guru, the arrogant co-star, and more are on the list of people of interest, and most of them are in fact interesting people to talk to.
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